Cell Stage
Good: It's a fun little mini-game, with some nice effects. The "powers of 10" feel with the growth is very nice. Chasing down creatures that previously you ran from is always satisfying.
Bad: Just a mini-game. The creatures used are always the same, and the range of parts available is very limited.
Overall: I expect this part will be the first to get expansion pack love. It's over too soon, and really just feels like part of the game you play to pick up the bonus ability for later. I'd happily play it for hours, on an ever increasing scale, if there was a bit more to it.
Creature Stage
Good: Nice controls, and the first place where you get to do some real customization. Fighting or Socializing makes a real difference to how you play.
Bad: The preset story line (migration) plays the same way every time. Also the creatures, while visually different, all act much the same. You get some "level 1" guys you can deal with solo, then later higher level guys which forces you to use the pack dynamic.
Also, the Social "dance-off" feels like "hangin' with my homies, we be frontin'". And I didn't like the recent spate of dance-off movies. There are clear advantages to certain body parts. If you want to play for advantage, you are pretty much required to use the Level 4 body parts, since that's the only way to get higher scores in the interaction skills. More cheap parts doesn't appear to equal less expensive parts.
Overall: The section that got the most advertising time, it doesn't play differently enough each time.
Tribal Stage
Good: Um. You get clothes. At least, a few.
Bad: All the controls change. You can socialize with even your worst enemies, and win them over easily. The winning over process is very the same: "Present food, take guys with instruments, play requests, repeat".
Overall: I really didn't enjoy this stage.
City Stage
Good: The city planners proximity system is good, once you work it out. Using the epic creatures against your enemies is fun. Godzilla!
Bad: Military and religious interaction use different effects, but play the same way. Also I've played this section twice, and I think I got the same map each time. The three vehicle types are not very differentiated in ability, only in disability.
Overall: If you like designing vehicles, here's where it's at. As a RTS, it's over quickly. Build a good city layout, tank/boat rush.
Space stage
Good: Lots of planets. Lots of races. Lots of generated events to keep you busy, and each race will give you go-fetch missions.
Bad: You spend most of your time zipping back and forth. Also the 3D space presentation is a little awkward, with the travel range of your ship not always clearly displayed.
The ship editor is lacking rotate knobs on many of its parts.
Overall: Definitely the "end game" content, I'm still playing at this one. I haven't seen any kinds of customization here that matter, though.
All in all
I expected more. Of course, with the amount of hype, both generated by imagining the possibilities, and by the advertising, that's not surprising. I expect many sims style expansion packs, which will add new body parts / clothes parts.
In terms of a-life/biota, this game is definitely not evolution in action. It's Intelligent Design at best, and takes some nice side-steps in avoiding certain questions (where does life comes from? Somewhere life already was).
However, it's pretty, fun, shows what can be done with generated content, and I think will interest a lot of people to thinking "this is what happens when I pick the parts, what would it be like if the evolution was more natural/random".
Review by Peter Newman (
Biota.org site admin).